
Taking on the responsibilities of the project coordinator/ producer, PR Lead and Lead Writer, he got his humble start on the official C&C forums as a dedicated community veteran back in 2007. Updates to the ASI will also be made in tandem The original factions were planned for balancing and holistic world building purposes. Leadership attended both GDC 2017 & GDC 2018. īeyond this, we have obtained 3 sponsored passes from the CEO of Kevin Hawkins valued at $2K each for the Game Developer Conference (GDC). We’ve been in contact with Frank Klepacki, Elie Arabian former lead artist at westwood studios, Rick Gush, former producer, and writer at Westwood studios, Christopher Mejia former QA at EA during C&C3 development, and Xander Davis former UI Manager at Petroglyph. We’ve done interviews with franchise legends Louis Castle and Mark Skaggs. ⅔ of our team has consistently been made up of those who are new to, or who are returning to the franchise after some timeĢ.3: Reception, Connections, and Accomplishmentsĭespite being an unreleased project for so long, we have 380 K+ views, and also placed #121 for mod of the year 2015, and made top100 in mod of the year 2017. It may be assumed that most of all who do this project have total passion for the franchise, that’s actually false. This project's aim is to create an aesthetically pleasing, diverse and intriguing play-style for each faction, drawing inspiration from many other works and real-world subjects (including the Tiberium-related canceled projects of Westwood & EA).Īlthough the motivations of our individual members naturally vary, most are doing this for their respective portfolios, beyond that, the core leadership partially do this project to pose a possible future for the Tiberium universe, and potentially the franchise as a whole, which has had limited official support from Electronic Arts for some time.īy introducing new factions with new storylines, we weave a path for inspiration and innovation, using and pushing the limits of both the engine and the cannon, to novel yet familiar heights. Comparatively minor, but fundamental changes will also be made to the original factions. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity.

These new factions come complete with diverse units, structures, mechanics, and lore. It introduces three new factions that can stand in conjunction and potentially independent from the others within the Command and Conquer Tiberium universe.

Tiberium Secrets is a total overhaul expansion mod set in a parallel universe to the Command and Conquer canon.
