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Lightning Claw: User S, -2 AP, 1 D, Extra Attack and Re-roll Wound Rolls.power swords went from Strength: User to Strength +1, while lightning claws now grant an addition attack per claw, as opposed to only giving you +1 attack if you have a pair. Each of power axes, mauls, and swords improved their strength bonus by 1, e.g. With the release of the new Codex: Space Marines and the subsequent FAQs however, these options have all seen significant improvements and tweaks, both in terms of attributes and points values.Īll of the 5-point power weapons saw major adjustments. On the tabletop these weapons were generally considered somewhat milquetoast until recently thanks to their 1 damage output, with most of the emphasis placed on the heaviest options such as the thunder hammer, which combined fixed damage with a high strength bonus. Feared everywhere from the battlefields of Armageddon to the underhives of Necromunda, these weapons can cleave through armor and flesh as if they were vapor.
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Power weapons are a the staples of the 41st Millenia, featuring swords, hammers, mauls, claws, picks, mallets, gauntlets… basically any hunk of metal you can wire up and charge until it’s crackling with energized power ready to eviscerate a foe on impact. This week’s Hammer of Math takes a look at the new stat lines for power weapons that Games Workshop rolled out in the new Codex: Space Marines and accompanying FAQ updates, and provides a bit of comparison to help you determine which option is the best for your forces.
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